Must have one frame set to "Neutral" in the animation timeline.įailed importing head with facial animation: X has not been specified. The imported avatar will not animate facial expressions.įailed importing head with facial animation: No frame was set to "Neutral" in animation. The "Head_Geo" mesh in the FBX file must have extra attributes in order to animate facial expressions. Ensure that each FACS pose or corrective is set to only a single frame.įailed importing head with facial animation: Head_Geo has no Extra Attributes that map FACS controls to animation frames. You set a FACS pose or corrective to multiple frames. Add a base pose name or corrective, or delete the extra attribute.įailed importing head with facial animation: Duplicate control name found. You must name any extra attributes "Frame0", "Frame1", etc.įailed importing head with facial animation: Empty value found for Extra Attribute named X. You can only include a base pose that is listed as part of a corrective once in the corrective name.įailed importing head with facial animation: Couldn't parse the frame number in Extra Attribute named X. Ensure you are following the correct naming format for correctives.įailed importing head with facial animation: Found duplicate FACS control name X for corrective Y. Ensure that X is renamed to one of the standard FACS poses.įailed importing head with facial animation: Invalid corrective name X: Neutral cannot be part of a corrective. This isn't supported, so you need to delete the corrective.įailed importing head with facial animation: Unrecognized FACS control name X. Studio found a corrective with more than 3 corrective poses. All joints must have unique names.Įnsure that every joint that you import has a unique name.įailed importing head with facial animation: Correctives can be for at most 3 control names. Failed importing head with facial animation.įound more than one joint named X.
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